Sunday, 22 April 2012

Team Tournament

So whilst I'm still painting the Space Wolves ready for War of the Roses in a couple of weeks I've also been on a signing up spree, couple of solo tournaments (Northern Warlords and Warpquake), but I've also signed up for a team tournament in September. The team is made up of Gill , Bennett and Dan. Otherwise known as Team Garrison (that name is actually still be confirm, although I kinda like an alternative I thought of "Team Name Pending"

Any given the timing of the tournament a lot of things will hopefully have changed. We'll have the 6th Edition of the rules (depending on the release will determine if we play it) and Chaos Space Marines may even have been re-codexed. So hopefully by the time we go along homepfully I'll be using the new book on the block and can return to my beloved Chaos Space Marines.

For those of you not aware of team tournaments, this one isn't just a team of people who's solo game scores are added together for a team score, it runs more along the lines of the ETC. So teams take it turns to 'put up' an army which their opponent team get to pick an army to play it. This meas that you need a couple of armies which are strong defensive armies who's job it is to try to scrape points from a game that's stacked against them since their opponent was picked to specfically beat up on them. It also mean there are hunter or prey armies whose job it is to go for max points against an opponent which is meant to be a good match up. To be honest I'm a little worried as if I'm a hunter I'm expected to get 18+ points for the team.

Anyway it's all up in the air till we see if CSM are re-codex'ed and what affect 6th Edition has on the game, but I'm looking forward to it.

Thursday, 19 April 2012

War of the Roses, army list submitted


So the army list has been submitted! I've played three games so far with my new Space Wolf army and not won any...... eeek! I've had a couple of draws and a loss. One thing I've notice differently with Wolves over Tyranids is that when you look to be loosing badly you can still turn it around for a draw. With Nids it tends to be a slippery slope that once you start falling down it's near impossible to turn it around. Anyway the army list I've submitted is as follows.

Rune Priest - Jaws of the World Wolf, Living Lightning
5 Grey Hunters - Meltagun, Razorback with Las/Plas
5 Grey Hunters - Meltagun, Razorback with Las/Plas
5 Grey Hunters - Meltagun, Rhino dozer blade
6 Grey Hunters - Meltagun, Wolf Standard, Rhino dozer blade
5 Grey Hunters - Flamer
6 Long Fangs - 5 Missile Launchers, Razorback with Las/Plas
6 Long Fangs - 3 Missile Launchers, 2 Lascannon, Razorback with Las/Plas
5 Long Fangs - 4 Missile Launchers, Razorback with Las/Plas
Lone Wolf in Terminator Armour - Chainfirst, Stormshield
Lone Wolf in Terminator Armour - Chainfirst, Stormshield
Wolf Guard - 1 in Power Armour with Power Fists, Combi-Melta
                   3 in Power Armour with Combimeltas,
                   1 in Terminator armour  with Cyclone Missile Launcher, Powerfist
Land Speeder Typhoon with Heavy Flamer

It's a very shooting heavy army, counter assault units are the slightly larger Grey Hunter unit and the Lone Wolves, but with 16 Missile Launchers, 7 Lascannons and 8 Meltaguns capable of firing at 12 different targets at long range, I'm hoping to blow most assault armies to pieces. Even if I don't Grey Hunters aren't too shabby in Close Combat provided the assaulting unit has been thinned a little. I would have like to get Powerfists on all the Wolf Guard and the 6th man in the last Long Fangs but I didn't want to surrender my Lone Wolves or Land Speeder.

Gonna struggle a little on Annihilation missions (there are 2 primary and 2 secondary) with my 17 kill points (providing the Lone Wolves die) and I still dislike Dawn of War mission, but we'll see how it goes. This may well be my last solo tournament under 5th Edition. I've a doubles tournament next month and a couple of solo tournaments and a team event later in the year, likely under 6th Edition.

Now all I've got to do is paint it all in 3 weeks. Still to do
2 Rhinos
9 Marines
Landspeeder
Some drybrushing and highlights on a lot of Marines
ALL the bases!

Wish me luck!

Monday, 9 April 2012

First Wolf battle for War of Roses Practise.

Ok so I tried my Space Wolves out against Bennett from damn dice blog, my partner in a future doubles tournament too. We were both using Space Wolves, but Bennett's was a lot more close combat than mine. I modified my slightly as the last minute to be ;-
Rune Priest - Jaws of the World Wolf, Living Lightning
Rune Priest - Jaws of the World Wolf, Murdurous Hurricane
5 Grey Hunters - Meltagun, Razorback with Heavy Bolter
5 Grey Hunters - Meltagun, Razorback with Twin Assault Cannon
7 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Rhino
7 Grey Hunters - Flamer, Mark of the Wulfen, Wolf Standard, Rhino
6 Long Fangs - 4 Missile Launchers, Lascannon, Razorback with Las/Plas
6 Long Fangs - 4 Missile Launchers, Lascannon, Razorback with Las/Plas
5 Long Fangs - 3 Missile Launchers, Lascannon, Razorback with Las/Plas
Lone Wolf in Terminator Armour - Chainfirst, Stormshield
Lone Wolf in Terminator Armour - Chainfirst, Stormshield
Wolf Guard - 2 in Power Armour with Power Fists,
                   3 in Power Armour with Combimeltas,
                   1 in Terminator armour  with Cyclone Missile Launcher

I figured if I was going to go shooty I really should have 3 Long Fang packs, but I don't own enough missile launchers so I'm forced to add in the Las Cannons and mess with their sizes.

As mentioned Bennett was using a more combat orientated army from memory it was ;-
Wolf Lord - Bike, Wolf Claw, 2+ armour, storm sheild
Rune Priest (no idea what powers he had, he never used them)
7 Grey Hunters - Meltagun, Rhino
7 Grey Hunters - Meltagun, Rhino
7 Grey Hunters - Meltagun, Rhino
5 Grey Hunters - Metlagun,  Razorback with Las/Plas
5 Grey Hunters - Metlagun,  Razorback with Las/Plas
5 Long Fangs - 2 Missile, 2 Lascannon
5 Long Fangs - 2 Missile, 2 Lascannon
6 Longs Fangs - 2 Metla, 3 Plasma Canon
Lone Wolf in Terminator Armour - Chainfirst, Stormshield
Wolf Guard - 5 in Power Armour with Power Fists and Combi Meltas

 We were playing one of the Missiles from the pack, it's rather an odd one for the secondary objective.

Deployment: PITCHED BATTLE
Primary objective: SEIZE GROUND (5 counters)
Secondary objective: ANNIHILATION modified as follows: both players starts with 2 Game Points. For each killpoint in advance, the leading player adds one Game Point, and the other one subtracts one Game Point, up to a maximum of 2 added / 2 subtracted Game Points.




I won the roll and chose to go first, hoping to do enough damage to blunt any attack. Now I think I made my first mistake and spread out a little too thin. I deployed my Long Fangs in terrain, vehicles supporting them and Lone Wolves ready to charge up the centre of the board. Given that three of the objectives are on my extreme left flank I should have probably deployed the Long Fangs on my right flank on the extreme left on the hill at the top of the picture. They'd have no cover but could bring more firepower onto the objectives.
Bennett loaded his right flank (top of photo) with a lot of his combat potential. Two rhino and a razor back of Grey Hunters. His Long Fangs actually deploy on his left flank, which I think was his mistake.



There wasn't a huge amount of movement from me in turn one. My Rhino with Rune Priest drove up to the building in front of him and popped smoke. On my right flank the two Razorbacks advanced, one to get a better shot the other heading towards the objective. The firing phase should have been my phase, but some poor dice and probably some poor target priority cost me. I shook the front Rhino so it couldn't move or fire and wrecked the Razorback behind it, good start. My Long Fangs took on his Long Fangs and managed to kill two from the centre squad and three from one of the squads in the wood on my right flank. The remaining two men we out of coherency. Given the odd kill point mission I should probably have concentrated on his vehicles to get ahead on kill points.

In Bennett's turn his he advanced his Rhino across the board concentrating on my flank. His Lord turbo boosted down the board and took up position just out of sight of the photo on the extreme left. His firing wasn't overly strong, his Long Fangs managed to kill the Razorback with Assault Cannons on my right flank.
For the secondary we realised it was 2 - 3 on kill points as our Lone Wolves were already giving away their kill points, it's not a good mission for them.




I had to put Bennett down in this turn otherwise his combat troops would be all over me. I drove my Heavy Bolter Razorback to his Lord and disembarked. I was hoping that two melta, four rapid firing bolters and the heavy bolter could do some damage. I also advanced my rhino into the gap between the bunker and the ruin, to try to stop the advance. My firing wasn't very effective. I did take two wounds off his Lord but failed to stop much else. Two melta gun shots from the rhino failed to pop a rhino and his Long Fangs made a lot of cover saves. All I could was bite my nails and wait for his turn.


Bennett's wolves got out of their vehicles and prepared to assault. They cracked open the rhino with Melta and then assaulted the pack inside, the combination of Wulfen, Banner, Priest and Powerfirst meant the guys did account for themselves, but against 16 Grey hunters with two fists they were wiped out. Another of my small Grey Hunter packs were jumped by another of Bennett's larger squads.
It must be pointed out that one of the most deadly units in my army in this turn was that wreck of a rhino. It accounted for 3 of the Grey Hunters as they attempted to cross it's dangerous terrain to get their hands on the Hunters.
 
Things weren't going well, I sent my Lone Wolves into the area to charge. The Six man Grey Hunter squad was targeted by Long Fangs and lost 3 of their number before being charged by a Lone Wolf. A seven man unit managed to avoid a lot of the fire power poured into them and the second Lone Wolf charged the six remaining Hunters. Sadly I couldn't manage to make 2+ save with a 4+ feel no pain and both died.  For his turn Bennett mostly tidied up. He finished off my Grey Hunters on the far left and manoeuvred his remaining units. His Lone Wolf managed to pop open my Rhino and the squad was forced out. They charge around the corner into a three man remaining unit killing two of them (without activating their banner) Mean while Bennett's lord on bike continued his rampage down my battle line, he charged his second unit of Long Fangs, but this one contain the Terminator Wolf Guard who ended his rampage with a power fist to the face.
Bennett charge 3 three more Grey Hunters and his Lone Wolf into my unit, who popped their banner and killed all the Grey Hunters for now loss. They were fighting on an objective and it looked like I might be able to pull a draw from the game, as a Razorback shot up and contested Bennett's second objective, but it wasn't to be. My unit was broken from combat by the Lone Wolf and fled off the objective as the game ended. It was 1 - 0 on objectives and a clear 4 - 0 to Bennett on the odd kill point mission,as I'd never managed to get the lead on kill points.


Summary
Not my greatest first game, some tactical errors and I'm not sure the army list is quite right. I think if I'm going to go shooty I'll go shooty. Drop a Rune Priest, Lone Wolf and lower the Grey Hunters down to 5 mans so I can get a 5th Troops choice in and some Typhoon Speeders for more firepower. I'm also thinking of swapping a couple of Las / Plas for twin linked Las Cannon to make them a little more reliable. Thoughts and comments always welcome. Hopefully I'll get one more practise game in down in Portsmouth at the weekend before I have to submit an army list. 

Friday, 6 April 2012

Cry havok and release the WOLVES!

So given how fast I seem to be able to paint my Marines for the doubles tournament I've set myself a challange. I'm going to take the Wolves to War of the Roses in the 2nd weekend of May. It's going to be a challange but I think I can do it. I've got till the 20th April to make enough progress before I have to submit my army list and commit to an army. The fall back is obviously Tyranids, but even then I've some painting that I'd need to go as I want to include Ymgarl Genestealer this time instead of the Doom.

Anyway back to the Wolves. I'm planning to take a fairly cutter cookie Space Wolf army.

Rune Priest - Jaws of the World Wolf, Living Lightning
Rune Priest - Jaws of the World Wolf, Murdurous Hurricane
5 Grey Hunters - Meltagun, Razorback with Las/Plas
5 Grey Hunters - Meltagun, Razorback with Las/Plas
5 Grey Hunters - Meltagun, Razorback with Twin Assault Cannon
8 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Rhino
8 Grey Hunters - Flamer, Mark of the Wulfen, Wolf Standard, Rhino
6 Long Fangs - 5 Missile Launchers, Razorback with Las/Plas
6 Long Fangs - 5 Missile Launchers, Razorback with Las/Plas
Lone Wolf in Terminator Armour - Chainfirst, Stormshield
Lone Wolf in Terminator Armour - Chainfirst, Stormshield
Wolf Guard - 2 in Power Armour with Power Fists,
                   3 in Power Armour with Combimeltas,
                   1 in Terminator armour  with Cyclone Missile Launcher

It's a lot of kill points, but I'm hoping it's got the to take out most armies before it comes to that. With 12 Missile Launchers, 4 Las Cannons, 8 Meltagun and a host of Grey Hunters to back it up it should pack a fair punch. Hoping to get some practise in between now and the Tournament, starting with a mirror match against my partner in the doubles tournament, Bennett's Space Wolves.

All I have to do it now is paint it all in time.

Wednesday, 4 April 2012

UK 40k GT - Games 5 & 6

Game 5: Seize Ground / Dawn of War vs. Timaaa King [Blood Angels]

I’d been told by a number of people that Tim is one of the nicest people to play games against, and when this comes from Sean ‘I can still find the humour when I get tabled’ Gill you know it’s high praise. Tim was running a space Marine army which included two Landraiders, two Las / Autocannon Predators, three Deckchair units two of which were in Razorbacks the other in one of the Landraiders, two Landspeeders, A furioso Dreadnought and another combat assault squad of Terminators. I knew from Game two that the Landraiders were going to be an issue, but also that the Terminator could be slaughtered if I could get the Swarmlord into them. There were three objectives on the board, two the Tim placed close the centre and one I’d placed near the extreme right flank (my hope being it was a fairly easy Genestealer bait objective). The other major factor in the game was a massive LOS blocking building near the centre, with an almost one foot square footprint and totally LOS blocking this was going to play a major part in the game. Tim went first and chose to fully reserve his army, a tactic he’d apparently been using in the majority of his games. I Deployed my Tervigon, Gaunts and Swarmlord. The later using the giant building to hide behind.

Turn one was pretty fast, only his empty Drop Pod arrived. Tim placed it close to the board edge hoping to mishap and return to his reserves for future use, but it landed safely in the far left corner. My forces (excluding the DOOM! and Genestealers) walked on the board edge and rapidly advanced, the Swarmlord and Tervigon using the large building to hopefully get cover. The original 11 gaunts heading towards the objective on my right flank.

In turn two the majority of Tim’s army arrived from reserve, only the Landraider with his Terminator and a Landspeeder didn’t appear. They deployed tightly on my right flank. I was a little surprised at this as I’d thought they’d appear to threaten the two objectives in the centre of the board. Then Tim made the one move I’d count as a mistake, on the right flank the Godhammer Landraider containing one of his troop choses had parked almost on top of the objective. I knew from Game two that getting those men out of that Landraider was going to be almost impossible, so I was a little surprised when Tim disembarked them to charge the 11 Gaunts currently holding the objective, especially when the nearby Furioso Dreadnought could tear through them with little effort. In his turn the Marines charged but due to the presence of the Tervigon didn’t manage to break the Gaunts and remained locked in combat. For my turn two all my reserves arrive. The Broodlord couldn’t pass up the opportunity to take out a troop choice before they got back into the Landraider and arrived on my right flank, the other packs came on and headed towards the centre of the board. It rare in a game of 40k that you can point to a single dice roll this early on and say that caused a result change, and I realise that the great “what if” game can throw up lots of arguments, but certainly in a pivot point in the game the Genestealer fluffed it. They only managed to roll a 1 for their fleet movement, pretty much any other result would have meant they assaulted the 5 marines locked in combat with the Gaunts, and although they would probably die in the counter attack from the Dreadnought it would have removed one of Tim’s scoring units on an objective I was largely leaving alone.

Turn three saw the Landraider full of Terminator turn up and take up position opposite the objective closest to Tim’s board edge. The Dreadnought charged into Genestealers and broke them from combat, he then preceded to escort them off the board. Meanwhile the remaining members of the Marine squad got back into the Landraider as it parked on the objective.

The majority of turns three and four were a waiting game. The Swarmlord was tucked in tight behind the large central building near the objective and the Landraider was parked behind a ruin, engine gunning aimed at the same objective, neither wanted to get to the objective too early for fear of the other’s counter attack. The Hive Guard and Predators exchanged fire but was largely uneventful.



Turn five, the big showdown. The Landraider tank shocked its way through the Gaunts and Genestealers and deposited the Terminators onto the Objective, however the tank shock hadn’t cleared enough room for the Librarian and Priest to disembark, the Terminator would still benefit from Feel No Pain, but there was no force weapon for me to worry about. A Razorback also drove forward and disgorged another 5 man troop squad who were close to being able to secure the objective. With a roar the Swarmlord advanced on the Terminators from behind his building, supported by one of the Genestealer packs they charged. Meanwhile the Tervigon also charged into the Marine squad after the Hive Guard blew up the Razorback in the firing turn. The combats were savage and the Swarmlord and Genestealers managed to kill off all the Terminator, whilst the Tervigon killed two of the marines. It was one objective each at the moment but it looked like the Tyranids could take a second if they could shift the Landraider.

Turn six was rolled and Tim concentrated all his available Las Cannons on taking out the Swarmlord, who due to a shocking inability to roll 4+ saves lost his three remaining wounds and died. In my turn the remnants of a Genestealer squad joined the fight with the Tervigon and between them finished off the Marines ….. and that’s where it ended.

It was a really close game, and yes the Genestealer charging in Turn two could have resulted in a very different outcome, but in the end it was one objective each.

…. And yes, Tim is a jolly nice opponent to play against!

Result: DRAW 8 – 12


Game 6: Annihilation / Dawn of War vs. Chris Scothorne[Necons]

The descent had slowed but I was still falling through the ranks, so I wasn’t too happy to find out I was facing my 3rd Necron army of the tournament. A fairly standard core of army, two Lords on Command Barges, three Annihilation Barges, Immortals with Tesla Cannons a couple of Ghost Arks with Warriors and Crypteks embarked and two small scarab swarms. Going second I deployed nothing on the board and neither had my opponent. At the start of his first turn the who army moved on 12” and took up a castling position on his left flank. I was a little surprised that someone facing a horde of Genestealer would castle in the corner of his deployment zone, but wasn’t going to look a gift horse in the mouth. His two command barges turbo boosted 24” into the centre of the board. For my turn the Hive Guard, Tervigon and Swarmlord advance onto the board. Careful to not clear too much distance, I didn’t want his Annihilation barges to be able to get range in his following turn. The Hive Guard then opened fire, destroying one of the Command barges and penetrating and destroying the weapon on the 2nd.

My maths was sound and the Annihilation barges were all out of range for the 2nd turn, the Ghost Arks held their ground. The Lord still in Barge flew up and just managed to clip a Hive Guard killing one of the Squad, whilst the other had to footslog towards the Tyranids. In my turn the Genestealers poured in, a squad from my baseline and the Broodlord from my right flank, right into the Necron castle. The Broodlord multi-charged a ghost Ark and two Annihilation Barges, whist the other squad charged and surrounded the Lord on his Command Barge. The Lord on foot was charged by the Gaunts, with the idea to tie him up until the Genestealers could move to deal with him. The DOOM! also landed near his immortals and absorbed two of the warrior’s essence. The combats went well. One Annihilation Barge was wrecked, the second stunned whilst the Ark had one of its broadsides ripped off. The Lord was destroyed when his Command Barge was destroyed and he had nowhere to disembark to and the second Lord was locked in combat.


Turn three saw the Necrons attack my units which had appeared in their deployment zone, A lot of fire was directed at the Genestealers to prevent them destroying more of the Necron’s fire support vehicles. In the end they were almost wiped out so that only the Broodlord remained, who was them charged by a newly arrived Scarab swarm. However the firepower being poured into the Genestealers and a conveniently placed LOS blocking building meant the DOOM! only had to content with the Tesla fire from the Immortals, which he did with relative ease. In combat the Broodlord managed to destroy a base of Scarabs without being wounded, and the Lord finally destroyed Gaunts, earning the Necron’s their first kill point, but leaving him in the open with a hungry pack of Genestealers baring down on him. In my turn the final pack of Genestealers arrived and immediately charged the already damaged Ghost Ark. The Lord was charged by the Stealers and the DOOM! charged the Immortals. The Hive Guard opened up on a unit of Scarabs that was advancing down the board, but their enhanced cover save meant only a single base was destroyed. In the assault phase the Genestealer both finished off their prey, killing the Lord and destroying the Ghost Ark. The Broodlord continued to fight on taking more wounds of the Scarab Swarm he was engaged with.

Turn four and things didn’t look good for the Necron, I had taken a commanding lead on kill points. The Scarabs charged into the Hive Guard who had fired on them whilst the Necrons who had been ejected from their Ghost Ark combined fire with the remaining Ark to gun down the Genestealers. The Scarabs failed to make any impact on the toughness 6 Hive Guard and the DOOM! continued his extended fight with the Immortals, neither able to get the upper hand.

Turn five, the Necrons advanced more of their fire support vehicles forward to try to get them in range of the main Tyranid force, however we were making good use of the LOS blocking terrain to hide from them. The Broodlord was finally brought down by the Scarabs, but the Immortals still couldn’t get to grips with the DOOM! In my turn the Swarmlord charged the Scarabs fighting the Hive Guard and his Strength 6 attacks made short work of them, and that’s how it ended. It was a fairly comprehensive win for the Tyranids, finally banishing the defeats of games 3 & 4

Result: WIN 17 – 3


Summary

Overall I placed 42nd from the 120 players, an improvement on last year’s position. However the best Nid player had eluded me, mostly due to the Necrons of games three and four. I think overall the army performed well. Swarmlord is good but is possibly a bit of a point sink at 1750. I think for 1850 or higher games I’ll use him, I might drop him from future lower point games. The DOOM! was a little disappointing, not really excelling in any of the matches, I think for my next tournament I may try excluding him in favour of some Ygmgarl Genestealers.

Next on the calendar is War of the Roses, followed by the Doubles Tournament and my first competitive games with the new Space Wolf army. I still need to think of a chapter name for my Marines, I’m currently think Skull Reapers but does that sound to Chaos?